There's isn't much of a difference between the two when they both render natively in 720p (top) but when using sub-HD framebuffers the PS3 looks visibly sharper with more fine detail being resolved in the artwork (bottom). Ninja Gaiden 3 operates with a dynamic framebuffer and uses differing implementations of NVIDIA's FXAA on both formats - the 360 featuring a stronger edge-detection routine which blurs texture details slightly. While this isn't an issue when the game is rendering in 720p, when sub-HD resolutions are in play the additional image blur on the 360 is certainly more noticeable. On the other hand, the anti-aliasing is visibly stronger on the 360, and as a consequence the artwork gets subtly blurred over and the specular highlights found on the characters and environments become subdued - shiny surfaces lose much of their sheen, for example. The use of post-process AA also appears to be better implemented on the PS3: edge-detection is less aggressive and texture detail is left unharmed. The real problem here is consistency: some scenes look noticeably better than others and rather bizarrely we find that drops in resolution occur when there is seemingly nothing happening on screen to tax the engine, leaving us with a blurry upscaled image for much longer than we'd like. Unfortunately, the sad reality is that outside of the few enhanced in-engine cut-scenes, neither version stays at 720p for long. The PlayStation 3 version tends to stick closer to 720p more often than the 360, resulting in fewer jaggies and upscaling artefacts, and when sub-HD resolutions aren't being employed the two can actually look pretty good. "Ninja Gaiden 3 uses dynamic resolution switching and post-process AA to boost performance, but the end result is still an inconsistent frame-rate." We find that the resolution fluctuates anywhere between native 720p and 1024x576 at any given time depending on the rendering load present, with intermittent resolutions deployed according to the amount of stress the renderer is dealing with at any given point. Ninja Gaiden 3 operates with a dynamic framebuffer set-up on both platforms, where the rendering resolution is lowered on the fly for performance reasons, and utilises a post-process form of anti-aliasing - in this case it's likely to be NVIDIA's FXAA. Use the full-screen button on the bottom-right of this window for full 720p resolution. The new Ninja Gaiden compared on Xbox 360 and PlayStation 3. Let's commence with the usual head-to-head video, backed as ever with a meaty 720p comparison gallery. From a technical perspective, Team Ninja's latest also adopts a mixture of rendering techniques from the last two games, in addition to implementing new lighting effects and post-process anti-aliasing. The action has been simplified, allowing the experience to be more accessible to a wider audience, with the focus now on fast unrelenting combat instead of the more tactical confrontations favoured by past titles. With Ninja Gaiden 3, Team Ninja has taken the series in yet another direction, but this time the biggest changes are skewed towards the gameplay rather than the technology. It also presented some pleasing enhancements that played to the PS3's technological strengths. For the title's PlayStation 3 release, the new "Sigma" version was radically transformed into a different beast, with copious amounts of blood splatter and the ability to dismember various characters' body parts removed, and the engine repurposed to work within the memory bandwidth and vertex shading limitations of the RSX graphics core. In its original form, the game took advantage of the colossal amount of memory bandwidth available on the Xbox 360 in order to allow for a huge quantity of alpha-based effects and dozens of enemies on screen at once, upping the level of violence on offer to new extremes. Originally designed as Xbox-exclusive releases, Team Ninja built its games around the raw hardware capabilities of the hardware - something that presented a real problem when it came to porting Ninja Gaiden 2 across to the PlayStation 3. The Ninja Gaiden series is not immune to change.
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